D3D: Added the ability to dissect a whole d3d scene and get the stack at the moment a specific object is being rendered.Addresslist: Changing a records' value (lua setValue) now supports lua statements if the new value is enclosed by brackets (Example: becomes 10, and returns the value at 00400500 with 10 added to it).Tracer: You can now save and load a trace.Auto Assembler: Add support for inscript structure definitions.Auto Assembler: Registersymbol now works with aobscan results.Auto Assembler: GlobalAlloc now doesn't allocate 4KB (64KB in reality) for each symbol but now groups them.Auto Assembler: Added a new "AOBSCANMODULE" auto assemble command.Auto Assembler: Scripts with multiple AOBScan commands will go faster now (grouped into one).Auto Assembler: AA command ReadMem can now work on large sets of data without being too slow.Assembler: Added override support to relative jumps.Added a few new lua methods to the disassembler so you can render your own data in front and after a disassembler line.Dissect code now lets you jump to a referal if you click the line.The userdefined comments can now show handle multiple lines.Added a luaserver to ce that you can use to let a different/target process execute lua commands and pass data.The "Find out what *** this address" function now has the ability to show if the given opcode is used for other data as well.Added a new breakpoint type :Exceptions (not dependant on size and no debug registers, but extremely slow to unplayable).Groupscans can now let you choose which elements to add to the addresslist when doubleclicked.Non-compatible modules (64-bit in 32-bit programs) will get an underscore in front of their symbolnames ![]() The symbolhandler now has a better distinction between 32 and 64-bit modules. ![]()
0 Comments
Leave a Reply. |